Saturday, December 19, 2015
Support RPG Characters
Most MMORPGs, lets you played as one character at a time per account. Now, players can use other characters on the same account for support. If the player has more than one character, the player can summon that character into battle to either aid the lead character in battle, or fight alongside with it. As an advantage, support characters that participate in battle will earned EXP. points and level up. This will decrease the gameplay time you need to put in to level up multiple characters at a time.
Thursday, December 17, 2015
Let's Productive Program
I believe that some children of today under age 21 are lazy, disobedient, and get bored of education; not willing to learn, lack skills, and have their minds on entertainment media like; tv, cartoons, video games, and talking to friends in class instead of doing schoolwork. So, I believe "Let's Productive" program should exist. Let's Productive teach children to be willing to learn, produce skills, help students with their homework, obey their parents, and do chores around the house. Children must be age 6-21 to register to this program.
Let's Productive. "Live a better life for the community".
Let's Productive. "Live a better life for the community".
Thursday, December 3, 2015
Weight Scale Improvement
Most weight scales, people used today shows how much do they weight. How about a new weight scale? It shows how much does the person weigh and how much calories they consume in one day. This is to encourage people to eat a certain amount of calories per day and improve their weight loss goals.
Sunday, November 29, 2015
Improving MMORPGs
I had been playing MMORPGs ever since I was a teenager. But, when I first played them. It was very hard because it wasn't easy to make in-game money or level up in MapleStory. Back then, players will have to hopefully get good items to trade with pro players for a high amount of mesos to make mesos, and either recruit or joined other players' parties to do a PQ. Basically, the game gotten boring if you only do quests instead of grinding to reach a certain level. Now, it's easy to level up and make mesos by just grinding to level up your characters up.
SP System:
The only problem is that, if you want to have another character to try a different job. You'll have to start a new character and trained that character to level up to your main. In order, to have more characters on your party. You'll have to get lucky to create a party or join other players' parties to grind together. Doing this makes you don't want to play the same MMORPG for a while.
SP System:
I was thinking some MMORPGs should burrow the SP system from Dragon Quest Monsters: Joker to improve gameplay in MMORPGs. In DQM: Joker. When players level up their monster up to a certain level, their monster gains a few SPs that can be used to either learned new skills for combat or stats boost skills. Accumulating SPs to both skills make it's fun and easy to use skills in battles. The reason why I recommended this because if MMORPGs allow players to have more than one of their own characters in the party. Unlike DQM:Joker, let players gain few SPs every level. They can also level all their characters up they created.
Single-player mode:
Like most RPGs, players like to experience a story. This could be story mode. Adding single-player story mode should keep players busy and should make the game less boring.
Single-player mode:
Like most RPGs, players like to experience a story. This could be story mode. Adding single-player story mode should keep players busy and should make the game less boring.
Tuesday, November 17, 2015
Dragon Quest Monsters: Joker Review
Dragon Quest Monsters returned on the Nintendo DS. Do you have what it takes to be a Monster Scout?
Story: The story begins when Warden Trump puts his son(the main character) in jail. Then, he let you out of the cell and say "It's has been ten days since you ran away and try to enter that contest". He gives you a secret mission to go enter that contest as a Cell Cadet. He doesn't care whether you win or lose then gives you a scout ring that gives you the ability to befriend monsters on your journey.
Gameplay: To scout monsters you encounter in the wild. You must have a strong team of monsters to successfully scout them. As you level up and reach certain levels. You'll earned some skill points that can be accumulated to increase your monsters' stats and learn new skills to make your monsters become stronger. When your monsters reach level 10, you can synthesize them to become stronger monsters and gained more skills.
Music: The music sounds adventurous. You enjoy listening to music as you travel to different isles and feel happy when you battle.
Controls: The controls feels great. You feel comfortable using simple controls to view menus and selecting commands to use your monsters' skills.
Graphics: The art looks great. The monsters looks beautiful, weird, and cool in 64-bit.
Monday, November 9, 2015
Hyrule Warriors Review
Hyrule Warriors is not a Zelda game. But, can it keep you in company for long?
Story: The story began when Zelda was playing her Harp and had a nightmare about the Dark Times. Impa by her side believes that they should search for a reborn spirit of the hero, that is Link and search for other heroes to fight against hordes of monsters that are advancing to the Hyrule Castle. In each stage, the player must complete certain tasks to complete each stage and fight giant bosses and character bosses to advance to unlock a new stage. Later, princess Zelda gone missing and it's up to Link and the other heroes to go find and rescue her.
Gameplay: Hyrule Warriors is a fun game but as you level up one warrior at a time and have to play as different warriors based on certain stages. The game gets boring playing as different warriors because of the main warrior you playing as and level up. Luckily, for you this is only temporary and you get used to playing as different warriors. As you complete stages and certain tasks in both Legend Mode and Adventure Mode. You unlock new warriors, weapons, gold skulltulas, etc. which becomes useful and fun to play, use, and collect. You also unlock weapons with sealed skills that can't be unlocked you accomplish getting a certain amount of KOs.
As you defeat enemies with a health bar, you unlock three different types of materials: bronze, silver, and gold. Gold is rare to collect. You need these materials to unlock badges to aid your warriors in battle. The player must collect certain materials for unlocking new badges.
Music: The music sounds adventurous and heroic with Rock theme remixes of some Zelda music and Rock theme of Hyrule Warriors.
Controls: The controls feels great. You performed different moves using the B and Y combination. You learn how to master the controls. But, if you got a power-up item, You'll prefer to use them temporarily than your weapons.
Graphics: The graphics is beautiful and magnificent. Warriors, weapons, badges, etc. looks gorgeous and stunning as you used them.
Rating: 8/10
Sunday, November 1, 2015
New Concept To Improve Superheroes/Supervillains
We all a fan of superhero tv shows and movies but what if there was a way to change and improve superheroes. I think superheroes should have disabilities as their ability. Superheroes have been wearing an underwear as part of their superhero costume for a long time. I think superheroes should wear boxers or shorts as part of their superhero costume to look cooler.
Friday, October 23, 2015
Pokemon Colosseum Review
It's time for a new Pokemon series. Will Pokemon Colosseum surpass the Pokemon Stadium Series? Find out in this review.
Story: The story began when the main character you played as steals a Snag Machine from team Snagem and betrayed them. Team Snagem's hideout then explodes. The main character go to Phenac City and see two thugs have a hostage inside a bag and battle them out in double battle to free the kidnapped girl because she can see a shadow aura on Pokemon that label them Shadow Pokemon and the main character must used poke balls to snag Pokemon that had it's heart closed, save em', and purify them.
Gameplay: As a main character, you saved the game manually. You played double battles against trainers and used strategy to defeat your foe. As you snag Shadow Pokemon, your PC storage gets filled with them and you must add them to your party to open it's heart so you can do the final lock and purify them. You enter Colosseum in towns in the game, earn experience points, and prizes as you beat four trainers in a row. Also, as you used Shadow Pokemon in double battles you can only used a few moves as you deplete some of your Shadow gauge for your Pokemon.
Music: The music is awesome in an epic form that goes well with the story, and get dramatic as you progress through the game. You'll enjoy the music as you go to towns and progress through the game.
Controls: The controls are simple to used and get used to. It also useful in reorganizing items in your item menu and using strategy in battles.
Graphics: The graphics is fantastic, making Pokemon trainers look cool and Pokemon amazing.
Rating: 7/10
Story: The story began when the main character you played as steals a Snag Machine from team Snagem and betrayed them. Team Snagem's hideout then explodes. The main character go to Phenac City and see two thugs have a hostage inside a bag and battle them out in double battle to free the kidnapped girl because she can see a shadow aura on Pokemon that label them Shadow Pokemon and the main character must used poke balls to snag Pokemon that had it's heart closed, save em', and purify them.
Gameplay: As a main character, you saved the game manually. You played double battles against trainers and used strategy to defeat your foe. As you snag Shadow Pokemon, your PC storage gets filled with them and you must add them to your party to open it's heart so you can do the final lock and purify them. You enter Colosseum in towns in the game, earn experience points, and prizes as you beat four trainers in a row. Also, as you used Shadow Pokemon in double battles you can only used a few moves as you deplete some of your Shadow gauge for your Pokemon.
Music: The music is awesome in an epic form that goes well with the story, and get dramatic as you progress through the game. You'll enjoy the music as you go to towns and progress through the game.
Controls: The controls are simple to used and get used to. It also useful in reorganizing items in your item menu and using strategy in battles.
Graphics: The graphics is fantastic, making Pokemon trainers look cool and Pokemon amazing.
Rating: 7/10
Sunday, October 18, 2015
Pokemon Firered/Leafgreen Versions Review
Pokemon is back with a Gen I Remake. What updates will be revealed? Does the player have what it takes to become a Pokemon Master?
Story: The player starts off trying to enter the grass and got stopped by Professor Oak. Professor Oak gives the player and his grandson Blue a starter Pokemon for protection against wild Pokemon. Professor Oak gives both the player and Blue a Pokedex to help him fulfill his dream of completing the Pokedex. The player must go to Pokemon gyms to collect all 8 gym badges to enter the Indigo Plateau Pokemon League and defeat the Elite Four to become the Pokemon Master.
Gameplay: Like usual, the player experience single battles but with updated graphics, colorful Pokemon, cool battle effects, and Pokemon's avatars that actually looks like the real Pokemon in your party . Now, the player can also do double battles with two trainers just like Gen III games. Later, if the player defeat the Elite Four. The player receives a National Pokedex an upgrade to the original Pokedex received from Professor Oak. With that, the player can now find wild Pokemon from Johto to catch. Well, you know what they say "Gotta catch 'em all".
Music: The music have a remix to all Pokemon music you know and love from Pokemon Red, Blue, and Yellow versions. With some changes, you wouldn't mind listening to it but don't carry that old school music.
Controls: The controls feels great! It's simple to use for making the character walk, run, and ride a bicycle to get to places. Pressing the select button to move items in your Bag and set for using a Key Item is useful and fantastic.
Graphics: The graphics is 3D wonderful with 32-bit improved graphics. The sea is amazing. The Pokemon and trainers looks unique and ready to fit in battle.
Rating: 9/10
Story: The player starts off trying to enter the grass and got stopped by Professor Oak. Professor Oak gives the player and his grandson Blue a starter Pokemon for protection against wild Pokemon. Professor Oak gives both the player and Blue a Pokedex to help him fulfill his dream of completing the Pokedex. The player must go to Pokemon gyms to collect all 8 gym badges to enter the Indigo Plateau Pokemon League and defeat the Elite Four to become the Pokemon Master.
Gameplay: Like usual, the player experience single battles but with updated graphics, colorful Pokemon, cool battle effects, and Pokemon's avatars that actually looks like the real Pokemon in your party . Now, the player can also do double battles with two trainers just like Gen III games. Later, if the player defeat the Elite Four. The player receives a National Pokedex an upgrade to the original Pokedex received from Professor Oak. With that, the player can now find wild Pokemon from Johto to catch. Well, you know what they say "Gotta catch 'em all".
Music: The music have a remix to all Pokemon music you know and love from Pokemon Red, Blue, and Yellow versions. With some changes, you wouldn't mind listening to it but don't carry that old school music.
Controls: The controls feels great! It's simple to use for making the character walk, run, and ride a bicycle to get to places. Pressing the select button to move items in your Bag and set for using a Key Item is useful and fantastic.
Graphics: The graphics is 3D wonderful with 32-bit improved graphics. The sea is amazing. The Pokemon and trainers looks unique and ready to fit in battle.
Rating: 9/10
Thursday, September 10, 2015
Improvement to Digimon World DS
Here are some suggestions for the game I just reviewed. If you want to see the review then go to this link: http://kurosage.blogspot.com/2015/09/digimon-world-ds-review.html
Suggestions:
Suggestions:
- Third-Person Shooter- instead of watching your Digimon battle enemy Digimon in first-person shooter. Make it a third-person shooter so that players can see their Digimon battling in TPS. It makes the game much more fun this way, better, and joyful to fans.
- Pictures of Items/Equips- create pictures of what items and equips really look like so that way the player can view the image of an item or an equip. The same thing has been done for Pokemon.
- Extends The Digits In A Name- having short digits to write the player's real name and to name their Digimon really is hard and can be frustrating to write the player's first name and Digimon's name in full. How about 10-12 letters for typing the player's name?
Digimon World DS Review
It's time to digivolve! In the world of Digimon World DS for the Nintendo DS. Digimon World DS is the first Digimon game on the Nintendo DS. Will this game be worth playing? We'll find out!
Story: the game is about a kid who just came to the computer room to research and learned about the rumored Digimon and got sent inside the computer. The kid follows the Digimon and learned about the evolution generations of Digimon and enter Digi-Central.
Gameplay: In battles, you'll notice that the battle system is in a first-person shooter to make the player realizes they battling Digimon in combat. As you complete missions and quests, you'll rank up in the game and earned enough Tamer Points to unlock prizes with required amount of TPs(Tamer Points for short). For coming up with strategy, the player can equip certain equips for their Digimon like weapons, armors, and accessories. If certain Digimon are equip with the right equip. That Digimon will gain a technique to use in battle.
Players have the choice to digivolve their Digimon to 1 of 3 kinds to a Digimon of their desire by completing certain tasks to digivolve that Digimon to a specfic kind of Digimon. The game also includes "GrowthLimitLv" meaning that Digimon can't level up passed that level. Traits are related to abilities in Pokemon version games. The Digimon gets a bonus boost to that stat and other useful abilities in battles.
Music: The music is good and go with the background of dungeons for progressing through the story and traveling to shops.
Sound Effects: The sound effects contain action for sound effects in combat and when the player is in danger.
Controls: The controls are easy to use and master in the game for exploring dungeons and in Digi-Central. The controls is use as a mouse in DigiFarms and is use for installing Goods in the DigiFarms like a strategy game.
Graphics: The graphics is beautiful, and colorful which makes it a fun game. The game is a 32-bit 3D game.
Rating: 7/10
Story: the game is about a kid who just came to the computer room to research and learned about the rumored Digimon and got sent inside the computer. The kid follows the Digimon and learned about the evolution generations of Digimon and enter Digi-Central.
Gameplay: In battles, you'll notice that the battle system is in a first-person shooter to make the player realizes they battling Digimon in combat. As you complete missions and quests, you'll rank up in the game and earned enough Tamer Points to unlock prizes with required amount of TPs(Tamer Points for short). For coming up with strategy, the player can equip certain equips for their Digimon like weapons, armors, and accessories. If certain Digimon are equip with the right equip. That Digimon will gain a technique to use in battle.
Players have the choice to digivolve their Digimon to 1 of 3 kinds to a Digimon of their desire by completing certain tasks to digivolve that Digimon to a specfic kind of Digimon. The game also includes "GrowthLimitLv" meaning that Digimon can't level up passed that level. Traits are related to abilities in Pokemon version games. The Digimon gets a bonus boost to that stat and other useful abilities in battles.
Music: The music is good and go with the background of dungeons for progressing through the story and traveling to shops.
Sound Effects: The sound effects contain action for sound effects in combat and when the player is in danger.
Controls: The controls are easy to use and master in the game for exploring dungeons and in Digi-Central. The controls is use as a mouse in DigiFarms and is use for installing Goods in the DigiFarms like a strategy game.
Graphics: The graphics is beautiful, and colorful which makes it a fun game. The game is a 32-bit 3D game.
Rating: 7/10
Monday, September 7, 2015
Gamer World Network
GWN stands for Gamer World Network. GWN is an internet server used only among gamers on their consoles and handhelds. With it you may use In-game apps and use the internet for online gaming and downloads. In-game apps are Hulu Plus, Netflix, and Amazon Instant Video. The internet is high-speed among gamers for only $10 per month. GWN is an App that can be downloaded for free on game consoles and handhelds.
Code of Princess Review
Not all RPGs are mixed with fighting genre, but will this game keep you company?
Story: the game is about bad guys are after the sword that had been given to Solange the main protagonist and has been brought down to her royal family for generations. You played main quests as part of the storyline and unlock new quests as you progress. As you complete quests, you also unlock new characters to played in both campaign mode and versus mode, equips, gold, and earn exp.
Gameplay: you played as one of the four characters in the Campaign mode: Solange, Ali, Zozo, and Allegro. You equip five different equips at a time that is not visibly equip on your party. You earned exp as you complete main quests to level up. As you level up, you allocate a few points to your stats to strengthen your characters. In battles, you have 4 basic moves and don't learned any new ones as you level up. However, you can view the commands list to learn a few commands in battle. As you
progress through the game, the gameplay get repetitive as you used the same commands over again.
Sound/Voices: the voices perfectly fit the characters and the sound effects are violently touching in commands. The voices are good and has great voice acting in it.
Controls: the controls are easy to use and memorize when performing commands or basic attacks.
Graphics: The graphics are bright and in colorful 3D wonderful.
I give the game a 6/10. The game would had been better if you can see the equips display on your characters and learned new moves or skills as you level up.
Story: the game is about bad guys are after the sword that had been given to Solange the main protagonist and has been brought down to her royal family for generations. You played main quests as part of the storyline and unlock new quests as you progress. As you complete quests, you also unlock new characters to played in both campaign mode and versus mode, equips, gold, and earn exp.
Gameplay: you played as one of the four characters in the Campaign mode: Solange, Ali, Zozo, and Allegro. You equip five different equips at a time that is not visibly equip on your party. You earned exp as you complete main quests to level up. As you level up, you allocate a few points to your stats to strengthen your characters. In battles, you have 4 basic moves and don't learned any new ones as you level up. However, you can view the commands list to learn a few commands in battle. As you
progress through the game, the gameplay get repetitive as you used the same commands over again.
Sound/Voices: the voices perfectly fit the characters and the sound effects are violently touching in commands. The voices are good and has great voice acting in it.
Controls: the controls are easy to use and memorize when performing commands or basic attacks.
Graphics: The graphics are bright and in colorful 3D wonderful.
I give the game a 6/10. The game would had been better if you can see the equips display on your characters and learned new moves or skills as you level up.
Thursday, June 4, 2015
Jobs: The Game
I believe there should be a game based on jobs. The player can choose to play as a character who is an employee and experience the story of that character of why do they need the job and how did they get it. There will be specific tasks in real life jobs like following directions, discovering new objects at the job, using tools, etc. This is to help improve the knowledge of real life employees to increase their job level. The game is a RPG which will give the player Job Exp for doing a good job, and rate the players' job level at the end of the game to let the players see how well did they do at their job.
Tuesday, June 2, 2015
An Advanced Way To Improve RPGs
I was thinking of ways to improve RPGs of today in a more advanced view.
- Item Trade Boost- when the player trades in 3 of the same low-level potions or ethers. The player receive 1 potion or ether that slightly restores HP or MP. This is an option to allow the player to get better potions and ethers that he or she has saved up depending on their level range.
- More Experience- I believe that players deserve to gain more experience. So, the RPG should include strong or strongest enemies that give more exp points the player desires. This is to influence players' goals to level up their characters at max.
- Item Buffs- the player can create items to use on it's party of monsters to temporarily give them buffs for one battle.
- Battle Phases- As the player wins a battle, the battle phase go up by 1. When the player has reached battle phase 10. The player receive bonus items that's useful.
- Status Problem Increased Chance- if a monster have a certain weakness of a specific status problem it'll have an increased chance of getting in a status problem. For example, grass type monsters are more likely to get burned if hit by a fire type move. Water type monsters are more likely to freeze if hit by an ice type move.
Friday, May 22, 2015
An Easy Way To Come Up With New SuperHeroes and SuperVillains
There aren't any new superheroes on tv except the last one The Awesomes. I was thinking of an easy way to come up with new superheroes and villains by name. It doesn't have to use the term 'man', 'woman' or by gender but by having the first name used a person's name and the last name a superhero power. For example, if I wanted to create a superhero with the power of fire, I'll called him Alex Fire. Another hero for example, if I wanted to create a superhero who has the ability to stretch, I'll called him David Stretcher. This is to revive heroes. Revival of Heroes.
Friday, May 15, 2015
Death Beating: The Game
A beat-em up game that introduces two black guys and one white guy that uses fighting moves to beat up their enemies. Each character has a special power. The first black guy have the power of fire, the second the power of lightning, and the white guy the power of earth. This is to bring back beat-em-up games and add something unique to it's genre. The storywriter is free to write his own story for the game.
Sunday, May 10, 2015
A Platform Game Improvement
A platform game should gives players challenges for using power-ups and abilities. For example, if the player uses a power-up move or unlocks a new ability. The player learned a new move and learned a new ability. This is to help the player learn how to play the game and master it.
A Black RPG
I was thinking that someone should create a rpg with a black guy as the protagonist in a platformer, side-scroller. The protagonist can used weapons like whip, flail, sword, guns, etc. to attack his enemies. The protagonist may also learned new magic as he level up. There could be items that temporarily boosts the player's stats or eat bitter food to permanently increase the protagonist's health, mana, and other stats. This game can be similar to Castlevania. The reason for this idea is in case some players are interesting to played as a black guy and start developing games using black anime characters.
Tuesday, May 5, 2015
What Powers Should Certain Classes Possess?
In certain RPGs, the player may have a party of characters revolving from different classes or jobs. I gonna talk about what powers should a priest, and a thief should have. I believe a priest should have the powers of light, water, and wind because of the powers mentioned in the Bible. The thief should have both the powers of lightning and darkness because thieves could be fast runners and steal at night.
Saturday, March 7, 2015
A New Type For a Pokemon Related Game
Here is a new type for a game that someone interested to make that is similar to Pokemon. Robot type. Robot is a new type for monsters. If you want you may create a type chart and include robot type and create robot type moves. Here is a type chart of robot type strengths and weaknesses:
Robot type strong against normal, fire, water, and electric types.
Robot type weak against water, rock, ground, psychic, and ghost types.
Robot type strong against normal, fire, water, and electric types.
Robot type weak against water, rock, ground, psychic, and ghost types.
Saturday, February 28, 2015
Final Fantasy Related Game Idea
Compare to Final Fantasy II-III. There are some areas the player can walk on. In Final Fantasy II, if the player walk on a certain area he/she might fight stronger monsters at a lower level by accident. Here is an improvement idea. There will be a minimap that indicates what's on the areas the player is currently located on. There will be zones in the minimap. There are two zones. The blue zone means 'Recommended' where there are monsters to fight around the player's level. The red zone means 'Danger Zone' indicating there are monsters that are currently higher than the player's level of party members.
If you want to create items to permanently increase your party of characters' stats you can use fruits and vegetables for that.
If you would like to create a game inspired by Final Fantasy then you can create a certain amount of classes and class-based characters in your game but give them their own skills instead of magic because of Square-Enix copyrights.
If you like you may also make a game related to Final Fantasy that is slightly easy. If you allow the player to choose any class his/her character to be for the story, you will have to create a lot of different fighting cutscenes for that character for each class.
If you want to create items to permanently increase your party of characters' stats you can use fruits and vegetables for that.
If you would like to create a game inspired by Final Fantasy then you can create a certain amount of classes and class-based characters in your game but give them their own skills instead of magic because of Square-Enix copyrights.
If you like you may also make a game related to Final Fantasy that is slightly easy. If you allow the player to choose any class his/her character to be for the story, you will have to create a lot of different fighting cutscenes for that character for each class.
Wednesday, February 25, 2015
Monster Cores Idea
Here is an idea for a game similar to Pokemon. The player go to school to meet the Professor to obtain a starter monster out of three monsters. The other two trainers can pick a starter monster as well. After selecting a monster, the Professor gives the player and the other two trainers an assignment to learn about purpose of Monster Cores. After the player, learn about the purpose of Monster Cores. The Professor gives the player DP (Duel Points) and his students a MonsterPad(similar to Pokedex) to discover new monsters.
How to catch a monster?
In battle, the player must select 'Core Battle' to fight another monster using his/her Monster Core to catch a foe monster. Monster Cores have stats like HP, ATK, DEF, Speed, SP.ATK, and SP. DEF as normal stats. In Core Battles, Monster Cores have stats like HP, ATK, and DEF. The number of points for each stat in Core Battle determines the monster's strength and the player's opportunity to capture a monster by weakening it in Core Battle. If the ally's monster have high or equal amount of HP, ATK, and DEF. The player have a successful chance of capturing a foe monster.
How to catch a monster?
In battle, the player must select 'Core Battle' to fight another monster using his/her Monster Core to catch a foe monster. Monster Cores have stats like HP, ATK, DEF, Speed, SP.ATK, and SP. DEF as normal stats. In Core Battles, Monster Cores have stats like HP, ATK, and DEF. The number of points for each stat in Core Battle determines the monster's strength and the player's opportunity to capture a monster by weakening it in Core Battle. If the ally's monster have high or equal amount of HP, ATK, and DEF. The player have a successful chance of capturing a foe monster.
Sunday, February 15, 2015
How to Level Up Your Pokemon To Lv.100 in Pokemon Gen VI games?
If you have a Pokemon X/Y equip one of your Pokemon with a Lucky Egg and used Exp O-Powers and turn Exp. Share on. Go to the Pokemon League and battle Drasna first, then Wikstrom while using Exp O-Powers. Next, battle Siebold and don't used your Exp O-Powers until you faced Malva and fight the Champion Diantha next. If you want to level up a low-level Pokemon, go to Laverre City first, then buy 51 vitamins for that specific Pokemon. You can only used 10 of each kind of vitamins and 1 other kind of vitamin on it. If you want to level your Pokemon up faster then keep leveling up Exp O-Powers until it reached level 3 and keep using it. It should take you about a week to level up your Pokemon to lv.100 if you fight the Elite Four and the Champion three times a day.
Friday, February 13, 2015
Dungeon Masters Idea for a Pokemon related game!
Here is an idea for a game that is similar to Pokemon. There are eight dungeons. Each with a Dungeon Master(like a Gym leader). The player will have a fairy to talk for him/her and to help them. In the Dungeon, the player can find items to permanently increase their party of monsters' stats, find items, and battle monsters encounter in the Dungeon. When the player defeat a Dungeon Master, the player receives an item to teach his/her monster a move, and a story item the player have to collect. A Dungeon can be found in towns for the player to explore.
Wednesday, February 11, 2015
How to Play a Fighting Game?
When you purchase a fighting game or play someone's else fighting game you should learn how to play a fighting game. If you play your own fighting game you should select a character to play as in practice mode. If you play someone's else fighting game and with somebody you should first select a character you like then press two different buttons to learn how to do two types of different punches and two types of different kicks then remember what buttons do both when the battle starts. Then, learn how to block. Finally, go to command list and learn about 3-4 moves for the character you playing as and remember that.
Monday, February 9, 2015
Personality Selection for a RPG
A player can select two personalities on the character he/she had chosen by starting a new game. However, selecting two for a character will affect your character's stats.
Personalities:
Tough- increases your character's attack stats.
Intelligent- increases your character's accuracy and evasion.
Brave- increases your character's defense.
Fighter- increases your character's HP and magic attack.
Nimble- increases your character's speed.
Dork- slightly increases your character's resistance to certain elemental powers.
Courageous- increases your character's MP.
Lucky- increases the money your character earn in battle.
Sunday, February 8, 2015
Move Cards
Everybody knows about card games and TCG games. But, what if there was an idea to make the TCG game more fun?
Move Cards- basically cards that contain moves for certain monsters to use on your opponent. Under the description of move cards will have a No.?? listed that display what kinds of monsters can use this card to use a specific move on your opponent in order to know what monster uses that specific move. Monster cards will have a No.?? on it and you must check the No.?? on the move card to know which monster can use a move card. It will also have another description to explain the effect of the card and how much damage does it do to your opponent.
Move Cards- basically cards that contain moves for certain monsters to use on your opponent. Under the description of move cards will have a No.?? listed that display what kinds of monsters can use this card to use a specific move on your opponent in order to know what monster uses that specific move. Monster cards will have a No.?? on it and you must check the No.?? on the move card to know which monster can use a move card. It will also have another description to explain the effect of the card and how much damage does it do to your opponent.
Improve a RPG similar to Dragon Quest Monsters:Joker
I had played Dragon Quest Monsters:Joker and encounter some disappointment and unfairness in the game. I level up my party all at once and they have to earn exp divided into your party, the boss monsters do too much damage on one of your monster at a time, and you only get one revival item before you fight a boss monster. If you use it by fighting the same boss monster before and have a battle it again you're out of revival items and currently the game doesn't seems to have a shop that sells items to revive one of your monsters. This isn't fair!
I would like to see someone develop a similar game but slightly difficult and play fair. The player can buy mounts like a bike, scooter, skateboard, etc. to go to places a lot quicker. The party of monsters/characters to get a full equal experience without sharing it after defeating some monsters in battle, have a store that sells items to revive your party of monsters and have boss monsters do slightly high damage on the player's party of allies.
I would like to see someone develop a similar game but slightly difficult and play fair. The player can buy mounts like a bike, scooter, skateboard, etc. to go to places a lot quicker. The party of monsters/characters to get a full equal experience without sharing it after defeating some monsters in battle, have a store that sells items to revive your party of monsters and have boss monsters do slightly high damage on the player's party of allies.
Wednesday, February 4, 2015
A Power Rangers RPG?
I think it would be interesting to see someone make a RPG based on Power Rangers. The player play as Power Rangers and level them up to learn new powers(substituted as skills) for certain level, use two different weapons, and morph into super modes at certain level when they evolve into Super Power Rangers. The max. level could be level 50. The player can also rank up when they reach their party of Power Rangers to certain levels and face stronger enemies in the game. What do you guys think? Do you believe there should be a Power Rangers RPG?
Monday, January 26, 2015
Partying:Single-Player or Multiplayer
Partying is mainly introduced in RPGs and MMORPGs. I prefer partying in RPGs because you can have your own single-player party of characters or monsters and can level them up faster. Parties in MMORPGs are different and much lagging because you have to create a party with other players, earn less exp for each party member, and sometimes the other player be either 'brb' or 'afk' to slow the growth of leveling up because they're doing something else offline and then you have to expel them from the party. Also, when you party with players online then you won't play the same MMO you party with other players through join requests or recruiting players for a while. What about you? Which do you like better? RPGs or MMORPGs.
Wednesday, January 21, 2015
Origins Mode
I think there should be a new mode in fighting video games like Tekken, or Street Fighter for instance called Origins Mode that talks about how do characters become a superhero or whatever. Especially, in a fighting game or a RPG like Pokemon for instance like how did the Professor Oak become the Professor in the first place. I believe this will help players experience playing their favorite characters in a whole new way and experience the story of their character develops and learn new moves to help become a better player.
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