Sunday, November 29, 2015

Improving MMORPGs

I had been playing MMORPGs ever since I was a teenager. But, when I first played them. It was very hard because it wasn't easy to make in-game money or level up in MapleStory. Back then, players will have to hopefully get good items to trade with pro players for a high amount of mesos to make mesos, and either recruit or joined other players' parties to do a PQ. Basically, the game gotten boring if you only do quests instead of grinding to reach a certain level. Now, it's easy to level up and make mesos by just grinding to level up your characters up.
The only problem is that, if you want to have another character to try a different job. You'll have to start a new character and trained that character to level up to your main. In order, to have more characters on your party. You'll have to get lucky to create a party or join other players' parties to grind together. Doing this makes you don't want to play the same MMORPG for a while. 

SP System:
I was thinking some MMORPGs should burrow the SP system from Dragon Quest Monsters: Joker to improve gameplay in MMORPGs. In DQM: Joker. When players level up their monster up to a certain level, their monster gains a few SPs that can be used to either learned new skills for combat or stats boost skills. Accumulating SPs to both skills make it's fun and easy to use skills in battles. The reason why I recommended this because if MMORPGs allow players to have more than one of their own characters in the party. Unlike DQM:Joker, let players gain few SPs every level. They can also level all their characters up they created.

Single-player mode:
Like most RPGs, players like to experience a story. This could be story mode. Adding single-player story mode should keep players busy and should make the game less boring.

Tuesday, November 17, 2015

Dragon Quest Monsters: Joker Review

Dragon Quest Monsters returned on the Nintendo DS. Do you have what it takes to be a Monster Scout?

Story: The story begins when Warden Trump puts his son(the main character) in jail. Then, he let you out of the cell and say "It's has been ten days since you ran away and try to enter that contest". He gives you a secret mission to go enter that contest as a Cell Cadet. He doesn't care whether you win or lose then gives you a scout ring that gives you the ability to befriend monsters on your journey.

Gameplay: To scout monsters you encounter in the wild. You must have a strong team of monsters to successfully scout them. As you level up and reach certain levels. You'll earned some skill points that can be accumulated to increase your monsters' stats and learn new skills to make your monsters become stronger. When your monsters reach level 10, you can synthesize them to become stronger monsters and gained more skills. 

Music: The music sounds adventurous. You enjoy listening to music as you travel to different isles and feel happy when you battle.

Controls: The controls feels great. You feel comfortable using simple controls to view menus and selecting commands to use your monsters' skills. 

Graphics: The art looks great. The monsters looks beautiful, weird, and cool in 64-bit. 

Monday, November 9, 2015

Hyrule Warriors Review

Hyrule Warriors is not a Zelda game. But, can it keep you in company for long?

Story: The story began when Zelda was playing her Harp and had a nightmare about the Dark Times. Impa by her side believes that they should search for a reborn spirit of the hero, that is Link and search for other heroes to fight against hordes of monsters that are advancing to the Hyrule Castle. In each stage, the player must complete certain tasks to complete each stage and fight giant bosses and character bosses to advance to unlock a new stage. Later, princess Zelda gone missing and it's up to Link and the other heroes to go find and rescue her.

Gameplay: Hyrule Warriors is a fun game but as you level up one warrior at a time and have to play as different warriors based on certain stages. The game gets boring playing as different warriors because of the main warrior you playing as and level up. Luckily, for you this is only temporary and you get used to playing as different warriors. As you complete stages and certain tasks in both Legend Mode and Adventure Mode. You unlock new warriors, weapons, gold skulltulas, etc. which becomes useful and fun to play, use, and collect. You also unlock weapons with sealed skills that can't be unlocked you accomplish getting a certain amount of KOs. 
     As you defeat enemies with a health bar, you unlock three different types of materials: bronze, silver, and gold. Gold is rare to collect. You need these materials to unlock badges to aid your warriors in battle. The player must collect certain materials for unlocking new badges.

Music: The music sounds adventurous and heroic with Rock theme remixes of some Zelda music and Rock theme of Hyrule Warriors. 

Controls: The controls feels great. You performed different moves using the B and Y combination. You learn how to master the controls. But, if you got a power-up item, You'll prefer to use them temporarily than your weapons.

Graphics: The graphics is beautiful and magnificent. Warriors, weapons, badges, etc. looks gorgeous and stunning as you used them.

Rating: 8/10

Sunday, November 1, 2015

New Concept To Improve Superheroes/Supervillains

We all a fan of superhero tv shows and movies but what if there was a way to change and improve superheroes. I think superheroes should have disabilities as their ability. Superheroes have been wearing an underwear as part of their superhero costume for a long time. I think superheroes should wear boxers or shorts as part of their superhero costume to look cooler.